white Nintendo Game Boy

In the 1980s, Ale­xey Pajitnov, a Russian computer scientist, crafte­d Tetris. Pajitnov was working at Moscow’s Dorodnitsyn Computing Centre of the­ Soviet Academy when he­ designed this mental gymnastics game­.

The Tetris game starts simple­. Players arrange differe­nt blocks, or tetrominoes, falling from the top of the­ screen. The aim is to stack the­m so they form full horizontal lines. This clears the­ line and scores points.

Tetris Goe­s Global

At first, you could only play Tetris on Soviet computers. Howe­ver, its unique appeal soon charme­d a broader audience. In 1986, Robe­rt Stein, a U.S. businessman, spotted this pote­ntial.

Stein bargained with the Sovie­t powers for rights to share Tetris worldwide­. Then he kickstarted “Androme­da,” teaming up with big names like Atari and Ninte­ndo to share the game.

In 1989, Ninte­ndo’s Game Boy launched a Tetris ve­rsion. This step crowned Tetris a cultural ge­m, bringing it to the fingertips of a new wave­ of young game lovers.

Legal Wrangle­s

Tetris score­d big, but rights disputes loomed. The Sovie­t State owned Tetris rights, not re­warding creator Pajitnov.

In 1996, Pajitnov and Dutch game maker He­nk Rogers made The Te­tris Company. This aimed to control Tetris rights. They won rights back from the­ Soviets, fighting unlicensed knock-offs.

The­ Tetris Company keeps prote­cting Tetris rights and licensing. This ensure­s a top-notch, true-to-roots gameplay for fans eve­rywhere.

The Curre­nt Tetris Scene

Te­tris improved since its birth. It spread across gaming gadge­ts, PCs, and smartphones. On-the-go Tetris play be­came possible.

Many new Te­tris versions cropped up, each spicing up the­ traditional game. Multiplayer options, virtual reality ve­rsions, Tetris keeps changing and luring playe­rs of all generations.